Minimum cost spanning tree games and population monotonic allocation schemes
Article Abstract:
The subtraction algorithm that computes a population monotonic allocation scheme for every classical minimum cost spanning tree game is presented. It is proved that the subtraction algorithm is closely related to the famous algorithm of Kruskal for the determination of minimum cost spanning trees.
Publication Name: European Journal of Operational Research
Subject: Business, international
ISSN: 0377-2217
Year: 2004
User Contributions:
Comment about this article or add new information about this topic:
Hypercubes and compromise values for cooperative fuzzy games
Article Abstract:
The Weber set and the path solution cover are introduced for cooperative fuzzy games with a non-empty core hypercubes catching the core. The bounding vectors of these hypercubes are used to define compromise values.
Publication Name: European Journal of Operational Research
Subject: Business, international
ISSN: 0377-2217
Year: 2004
User Contributions:
Comment about this article or add new information about this topic:
Obligation rules for minimum cost spanning tree situations and their monotonicity properties
Article Abstract:
A study on minimum cost spanning tree makes a stochastic analysis to examine cost allocation in monotonic allocation schemes.
Publication Name: European Journal of Operational Research
Subject: Business, international
ISSN: 0377-2217
Year: 2006
User Contributions:
Comment about this article or add new information about this topic:
- Abstracts: Object modeling and path computation for multimodal travel systems. A dynamic network loading model for mesosimulation in transportation systems
- Abstracts: Object modeling and path computation for multimodal travel systems. part 2 Fuzzy graphs modelling for HazMat telegeomonitoring
- Abstracts: Fleet assignment and routing with schedule synchronization constraints. Periodic airline fleet assignment with time windows, spacing constraints, and time dependent revenues
- Abstracts: The aspiration level interactive method (AIM) reconsidered: robustness of solutions. The aspiration level interactive method (AIM) reconsidered: Robustness of solutions
- Abstracts: Evaluating the shop-wide performance effect of pooling synergy with analytical models