A Reasoned Case for Computer Graphics in Education
Article Abstract:
Computer graphics has an important place in education. Any concept that can be taught in a multisensory mode aids learning. In addition, complex and difficult concepts can be made understandable through concrete and sequential representation. Other positive aspects of graphics in the classroom involve giving the visually gifted students a chance to show off, its motivational power, and its socializing facets. These positives out-weigh the possible negatives: video games being unhealthy and unrealistic, the limitations of two-dimensional representation, and the fear of blowing up that computer graphics inspire. Suggestions for using computer graphics in ways that instill creativity and positive attitudes toward computers are discussed, and five short descriptions of available software are presented.
Publication Name: Media & Methods
Subject: Education
ISSN: 0025-6897
Year: 1984
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How Computer Curricula Fight National Education Problems
Article Abstract:
By designing multi-level courseware around a subject area, such as computer literacy, math or science, students can be placed at appropriate levels and progress through completion. Control Data's Basic Skills Learning System used this approach, as does new PLATO courseware. This curriculum philosophy may be a solution for major education problems such as a shortage of engineering, math and science teachers, shortage of teacher time and money. An example of a computer-based curriculum in engineering is Control Data's Lower Division Engineering Curriculum, which will take a student through the first two years of required pre-engineering courses.
Publication Name: Media & Methods
Subject: Education
ISSN: 0025-6897
Year: 1983
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Computer-Based Education at Cretin High School
Article Abstract:
Cretin High School in St. Paul, Minnesota has implemented a program which integrates a computer-based education (CBE) into all aspects of the school's core curriculum. This program will allow for the evaluation of the computer-based education process in terms of how well computers teach, optimal computer time, student-computer ratio, material retention, computer efficiency, how CBE helps students of varying abilities reach their maximum potential and long-range benefits. A description is provided of the Model Education Center, and the two phases of the Model Education Program.
Publication Name: Media & Methods
Subject: Education
ISSN: 0025-6897
Year: 1984
User Contributions:
Comment about this article or add new information about this topic:
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