Video Games: The Next Wave
Article Abstract:
Developments in the third generation of real-time raster-based and vector-based graphics and laser-disk-based technology will possibly rejuvenate the video game industry. Capacitance electronic disk (CED) and laser disk are available, but only the laser form offers interactive options. Game designers disagree on whether raster and vector graphics will predominate over video-disk games. While disk reliability can be a problem, some designers are avoiding the difficulties. Systems combining video-disk technology with computer graphics are being developed for real-time interaction. As the cost of electronics goes down, more advanced technologies can be integrated into games. Sixteen-bit microprocessors can greatly improve quality of game play and graphics. Developers of video-disk games ultimately hope for home disk games. Screen displays illustrate several video disk games. Architectures of video-disk, three-dimensional raster- or vector-graphics games as well as the King Kamera development system are illustrated by diagrams.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 1983
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Company B: The Competitive Edge
Article Abstract:
A study of the work environment of a semiconductor manufacturer found ambition and aggression to be the keys to getting ahead. A great deal of communication is necessary because of the aggressive nature of the company. The emphasis is on fast action and short- term projects. Good ideas can be implemented quickly but often without thoughtful decision-making. Work is strictly monitored and often too inflexible to foster creative research and development.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 1984
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