When love turns to obsession, games are no game
Article Abstract:
Computer-game addiction is drawing the attention of experts on obsessive behavior, many of whom notice similarities between addictions to substances and addictions to activities. Nearly all of self-described addicts are men who were in their 40s, 50s or older, according to Maressa Hecht Orzack, founder and coordinator of computer addiction services at McLean Hospital in Belmont, MA. Many addicts frequently are seeking to avoid midlife dissatisfaction with problems such as job worries and marital disputes, said psychologist Dr. William S. Pollack, director of the Center for Men at McLean Hospital, which is affiliated with Harvard Medical School. A frequent treatment approach attempts to teach moderation to computer-game addicts, according to Peggy Reynolds, a professor of human development counseling at Vanderbilt University.
Publication Name: The New York Times
Subject: Business, general
ISSN: 0362-4331
Year: 1998
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Computers that talk, even when families don't; wireless network systems mean no more fighting over the printer in 2-computer homes
Article Abstract:
Families with two or more computers that have to share devices or Internet connections are discovering that local area networks take care of conflicts over access. A number of wireless network products are on the market now that are inexpensive and easy to install, not requiring users to drill holes in walls or install tangles of wiring. These products include Diamond Multimedia Systems's HomeFree Wireless, Proxim's Symphony Suite, InnoMedia's InfoAccess and Webgear's Aviator. They range in price from $169 to $298 to connect two computers. The cost to connect additional computers, when possible, varies.
Publication Name: The New York Times
Subject: Business, general
ISSN: 0362-4331
Year: 1999
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Through the looking glass, digitally; immersive technology puts your image inside the game and may soon replace the mouse
Article Abstract:
New immersion technology, called Video as Input, is showing up in computer games available from Intel Play and Reality Fusion. Experts foresee further applications for the technology in virtual classrooms, virtual meetings, and training.
Publication Name: The New York Times
Subject: Business, general
ISSN: 0362-4331
Year: 1999
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