I know you are but what am I? Young people's perceptions of varying types of video game influence
Article Abstract:
A survey was conducted among 118 6th and 7th graders to examine 3rd-person perception about the individual's idea to think that others are more susceptible to negative media influence than they are themselves. Results showed early adolescents thinking that others of the same age and younger others more susceptible to aggression, desensitization, and mean world syndrome effects of playing violent video games than they are.
Publication Name: Mass Communication and Society
Subject: Sociology and social work
ISSN: 1520-5436
Year: 2006
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Virtual Violence: Gender and Aggression in video game advertisements
Article Abstract:
An attempt is made to fill the gap with a quantitative content analysis of 1,054 advertisements for video games appearing in large circulation video game magazines. The portrayal of gender and violence in the images and text of the ads, as well as the representation of race and ethnicity, the genre of the game, the rating/label, and the use of advisements appeals such as user identification is examined.
Publication Name: Mass Communication and Society
Subject: Sociology and social work
ISSN: 1520-5436
Year: 2004
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Still a man's game: Gender representation in online reviews of video games
Article Abstract:
A video game reviews from a heavily trafficked Internet site were used to investigate the prevalence and portrayal of male and female video game characters. The finding showed that female characters were found to be underrepresented and proportionally more often sexualized in comparison to their male counterparts.
Publication Name: Mass Communication and Society
Subject: Sociology and social work
ISSN: 1520-5436
Year: 2006
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